top of page
  • egonzalez267

Why Intuitive Inputs Based on Psychological Science are the Future of Market Research Surveys



In recent years, mobile apps have become an integral part of our lives. From social media apps like Facebook and Instagram to gaming apps like Candy Crush and Fortnite, these apps have changed the way we interact with each other and with the world around us. However, what many people may not realize is that these apps are designed to engage with our psychology in ways that keep us coming back for more. In this article, we'll explore how certain types of mobile experiences and apps engage with the psychology of humans, with real-world examples and psychologically-validated results.


Social Media Apps

Social media apps like Facebook, Instagram, and Twitter are designed to keep users engaged by appealing to their need for social interaction and validation. For example, the "like" button on Facebook and Instagram taps into our need for positive feedback, encouraging us to post more content in order to receive more likes. Social media apps also use features like notifications and messages to keep users constantly connected to their social network, creating a sense of belonging and community.


Psychologically-validated results: Several studies have found a correlation between social media use and negative mental health outcomes, such as depression, anxiety, and loneliness. One study published in the Journal of Social and Clinical Psychology found that limiting social media use to 30 minutes per day for three weeks led to significant improvements in well-being, including reduced feelings of loneliness and depression.


Gaming Apps

Gaming apps like Candy Crush and Fortnite are designed to keep users engaged by appealing to their need for achievement and progress. These apps often use features like leveling up and earning rewards to keep users motivated and engaged. Additionally, many gaming apps use a technique called "variable rewards," where users are given rewards at random intervals, which creates a sense of anticipation and excitement.


Psychologically-validated results: One study published in the Journal of Gambling Studies found that mobile gaming can activate the same reward centers in the brain as gambling, leading to feelings of pleasure and excitement. However, excessive gaming can also lead to negative outcomes, such as addiction and decreased social interaction.


Health and Fitness Apps

Health and fitness apps like MyFitnessPal and Fitbit are designed to keep users engaged by appealing to their desire for self-improvement and control. These apps often use features like tracking progress and setting goals to help users stay motivated and on track. Additionally, many health and fitness apps use social features, such as challenges and leaderboards, to create a sense of community and accountability.


Psychologically-validated results: One study published in the Journal of Medical Internet Research found that using a fitness app was associated with improved exercise self-efficacy and increased physical activity. Another study published in the Journal of Diabetes Science and Technology found that using a diabetes self-management app led to improved diabetes self-care behaviors and decreased hemoglobin A1C levels.


Shopping Apps

Shopping apps like Amazon and eBay are designed to keep users engaged by appealing to their desire for convenience and instant gratification. These apps often use features like one-click purchasing and same-day delivery to make the shopping experience as seamless and efficient as possible. Additionally, many shopping apps use personalized recommendations and targeted advertising to create a sense of personalization and relevance.


One study published in the Journal of Consumer Psychology found that consumers who received personalized product recommendations from an online retailer reported higher levels of satisfaction and perceived the retailer as more helpful and understanding. Another study published in the Journal of Retailing found that targeted advertising led to increased purchase intentions and higher levels of satisfaction.


Simply put, mobile apps are designed to engage with our psychology in ways that keep us coming back for more.



A deep dive into the psychology behind Tinder.

Tinder is a popular dating app that has revolutionized the way people connect and interact online. One of the most distinctive features of Tinder is its swiping mechanism, where users swipe right to like a profile and left to reject it. The swiping action is quick, intuitive, and addictive, and it has played a significant role in making Tinder the cultural phenomenon it is today. In this article, we will explore the psychology behind the Tinder app's swiping.


The Power of Visual Stimuli

One of the reasons why the swiping mechanism works so well on Tinder is that humans are wired to respond to visual stimuli. Research has shown that the brain can process visual information in as little as 13 milliseconds, which means that users can make a snap decision about a profile based on a single photo. The swiping action taps into this instinctive response, making the decision-making process quick and effortless.


The Principle of Reciprocity

Another psychological principle that underlies the swiping mechanism on Tinder is the principle of reciprocity. This principle suggests that people are more likely to respond positively to someone who has already shown an interest in them. When a user swipes right on a profile, they are signaling to the other person that they are interested in getting to know them better. This signal of interest can increase the likelihood that the other person will reciprocate by swiping right on their profile.


The Gamification of Dating

Tinder has been called the "gamification of dating," and for good reason. The swiping mechanism turns the process of finding a potential match into a game-like experience. The instant feedback loop of swiping, matching, and messaging creates a sense of excitement and anticipation that keeps users engaged and coming back for more.


The Paradox of Choice

One of the challenges of online dating is the sheer number of options available to users. The swiping mechanism on Tinder helps to overcome this challenge by limiting the number of options that users have to consider at any given time. By presenting users with one profile at a time, Tinder reduces the cognitive overload that can come with too many choices.


The Role of Emotions

Finally, the swiping mechanism on Tinder is designed to evoke strong emotional responses in users. The act of swiping right or left can elicit feelings of excitement, anticipation, and disappointment. These emotional responses can be powerful motivators that keep users engaged with the app.


The swiping mechanism on Tinder is a powerful tool that engages with a range of psychological principles and processes. By tapping into our instinctive response to visual stimuli, the principle of reciprocity, the gamification of dating, the paradox of choice, and the role of emotions, Tinder has created a dating app that is addictive, engaging, and highly effective.


Gamification: what tinder has to do with surveys.

What does all this talk about Tinder and other mobile apps have to do with survey design? Well, it all comes down to gamification and engagement.


Gamification is the process of adding game-like elements to non-game contexts, such as surveys. This can include adding points, badges, and leaderboards, as well as incorporating elements of competition and reward.


There are several reasons why gamification matters in surveys:

  • Increases Participation: Gamification can make surveys more engaging and enjoyable for respondents, increasing the likelihood that they will complete the survey.

  • Improves Data Quality: Gamification can encourage respondents to answer questions more thoughtfully and accurately, as they are more invested in the process.

  • Reduces Bias: Gamification can help reduce response bias by encouraging respondents to answer questions honestly and to the best of their ability.

There are many ways to incorporate gamification into surveys. Here are a few examples:

  • Points and Badges: Respondents can earn points and badges for completing survey sections, answering questions correctly, or providing detailed responses.

  • Leaderboards: Respondents can compete with others on a leaderboard, motivating them to complete the survey quickly and accurately.

  • Rewards: Respondents can be offered rewards, such as discounts or vouchers, for completing the survey.

  • A study published in the Journal of Business Research found that gamification increased survey participation rates by 29%.

  • A study published in the Journal of Marketing found that gamification increased the accuracy of survey responses by reducing response bias.

  • A study published in the Journal of Interactive Marketing found that gamification improved the overall quality of survey data by increasing engagement and motivation.

Gamification matters in surveys because it can increase participation, improve data quality, and reduce bias. By adding game-like elements to surveys, researchers can make the survey experience more enjoyable and engaging for respondents, leading to more accurate and valuable data. The scientific results support the use of gamification in surveys, and it is likely that this approach will continue to be used in the future to enhance the survey experience for respondents.


Boring: The enemy of survey engagement.

Boring surveys can be detrimental to the quality of data collected, as they often fail to fully engage respondents and may result in higher dropout rates, incomplete responses, or inaccurate answers. When respondents are not genuinely invested in a survey, they are more likely to rush through the questions without carefully considering their answers. This can lead to a lack of valuable insights and potentially skewed data, which ultimately hampers the ability of researchers and organizations to make well-informed decisions based on the survey results.


Moreover, boring surveys contribute to survey fatigue, a phenomenon where respondents lose interest and motivation due to the repetitive or monotonous nature of the survey. Survey fatigue can significantly affect the quality of responses, as disengaged respondents may resort to providing random or thoughtless answers, choosing the middle option on a rating scale, or responding in a way that they believe will expedite the completion of the survey. These response biases can severely compromise the accuracy and reliability of the data collected, leading to misleading conclusions and flawed decision-making.



To avoid these pitfalls, it is crucial to design engaging surveys that capture the respondents' attention, keep them motivated, and encourage thoughtful and accurate responses. By incorporating elements such as visually appealing layouts, personalized questions, multimedia content, and gamification, researchers can create surveys that not only maintain respondent engagement but also yield higher quality data. In turn, this rich and reliable data can serve as a solid foundation for making well-informed, data-driven decisions that ultimately benefit both the organizations conducting the research and the audiences they serve.


Mobile-first thinking is the future of surveys.

The rise of mobile-first thinking and gamification in surveys has transformed the way we approach survey design. Mobile apps such as Facebook, Tinder, and Amazon have paved the way for more intuitive and psychologically-focused designs, while gamification has made surveys more engaging and interactive.


Mobile-first thinking is the approach of designing for mobile devices first and then adapting to other devices such as desktops and laptops. This approach has become increasingly popular with the widespread use of smartphones and tablets. Mobile-first designs tend to be more visually appealing, streamlined, and intuitive, which is crucial for engaging with respondents who are using mobile devices.


Mobile-first thinking is also psychologically-focused, as it takes into account the cognitive and emotional responses of mobile users. For example, mobile apps like Facebook and Tinder use a swiping mechanism to quickly and intuitively navigate through content. This mechanism has been adapted for surveys, allowing respondents to quickly and easily respond to questions.


Gamification in Surveys

As discussed, gamification is the process of adding game-like elements to non-game contexts, such as surveys. Gamification can make surveys more engaging, interactive, and enjoyable for respondents, leading to higher response rates and better-quality data.


Gamification in surveys is psychologically-focused, as it taps into the motivations and emotions of respondents. For example, gamification can incorporate elements of competition, reward, and achievement, which can motivate respondents to provide more thoughtful and accurate responses. By making surveys more engaging and enjoyable, gamification can reduce respondent fatigue and increase response rates.


Intuitive Input-Focused Thinking

Intuitive input-focused thinking is the approach of designing surveys to be more intuitive and easy to complete. This approach focuses on reducing cognitive load and making the survey experience as simple and straightforward as possible. Intuitive input-focused designs often incorporate features such as auto-populated fields, drop-down menus, and sliding scales, which reduce the amount of cognitive effort required to respond to questions.


Intuitive input-focused thinking is psychologically-focused, as it takes into account the cognitive limitations and biases of respondents. For example, respondents may have difficulty recalling specific details, which can lead to inaccurate responses. Intuitive input-focused designs can reduce this cognitive burden by providing respondents with pre-populated answer options or allowing them to select responses from a list.


The Future of Survey Design

The future of survey design is likely to incorporate more mobile-first thinking, gamification, and intuitive input-focused thinking. These approaches will make surveys more engaging, interactive, and psychologically-focused, leading to higher response rates and better-quality data.


For example, surveys may incorporate features such as swiping, leaderboards, and rewards to increase engagement and motivation. Surveys may also incorporate more intuitive input-focused designs, such as pre-populated answer options, to reduce cognitive burden and improve response accuracy.


Mobile-first thinking from apps like Facebook, Tinder, and Amazon, as well as the thinking behind gamification in surveys, is impacting the future of survey design through more psychologically-focused and intuitive-input-focused thinking. By incorporating these trends into survey design, researchers can create surveys that are more engaging, interactive, and accurate, leading to better insights and decision-making.


Intuify: Revolutionizing Market Research Surveys with Mobile-First Thinking

In today's fast-paced, mobile-centric world, effective market research requires adapting to the ever-evolving technological landscape. Intuify, a leading market research company, has embraced this challenge by using mobile-first thinking to create the most effective market research surveys in the world. By combining principles of psychology, gamification, and intuitive design, Intuify is transforming the way businesses gather insights and make data-driven decisions.


Mobile-First Design for Enhanced Engagement

Intuify recognizes the importance of mobile devices in the daily lives of consumers. With mobile-first design, Intuify's surveys are specifically tailored for smartphones and tablets, ensuring a seamless user experience. This approach enables Intuify to provide visually appealing, streamlined, and intuitive surveys that respondents can easily navigate and complete on their mobile devices.


By prioritizing mobile experiences, Intuify taps into the psychological tendencies of mobile users, allowing for quick decision-making and reducing cognitive load. Moreover, adopting mobile-first design principles ensures that Intuify's surveys are accessible to a broader audience, increasing the potential for valuable insights.


Gamification for Increased Participation and Data Quality

Intuify leverages the power of gamification to make market research surveys more engaging and enjoyable for respondents. By incorporating game-like elements such as points, badges, leaderboards, and rewards, Intuify's surveys motivate respondents to actively participate and provide thoughtful answers.


Gamification also has psychological benefits, as it taps into respondents' motivations and emotions. By making surveys more engaging, Intuify reduces respondent fatigue and increases response rates, ultimately resulting in better-quality data.


Intuitive Input-Focused Thinking for Accurate Responses

Intuify's market research surveys are designed with intuitive input-focused thinking, which aims to reduce cognitive burden and streamline the response process. Features such as auto-populated fields, drop-down menus, and sliding scales make it easy for respondents to provide accurate answers quickly and effortlessly.


This intuitive design approach is psychologically focused, as it considers the cognitive limitations and biases of respondents. By reducing cognitive burden, Intuify's surveys encourage more accurate and detailed responses, leading to better-quality data and insights.


Leveraging Psychological Science for Effective Surveys

Intuify's market research surveys are grounded in psychological science to ensure maximum effectiveness. By understanding the cognitive and emotional processes of respondents, Intuify creates surveys that resonate with users, ultimately leading to more reliable and actionable insights.


Intuify is revolutionizing market research surveys by incorporating mobile-first thinking, gamification, and intuitive input-focused design. By leveraging the power of technology and psychological science, Intuify is creating the most effective market research surveys in the world. This innovative approach is not only transforming the way businesses gather insights but also paving the way for data-driven decision-making in the modern, mobile-centric world.


Revolutionize Your Market Research with Intuify's Engaging Surveys: Book Your Demo Today

Discover the future of market research with Intuify's cutting-edge, engaging surveys! Our innovative approach combines mobile-first thinking, gamification, and intuitive input-focused design to create a seamless and enjoyable experience for respondents. By leveraging the power of technology and psychological science, Intuify delivers market research surveys that not only drive higher response rates but also provide richer, more accurate insights to inform your business decisions.


Don't miss out on the opportunity to transform your market research strategy. Book a demo with Intuify today and witness firsthand how our engaging market research surveys can revolutionize the way you gather insights and make data-driven decisions. Join the growing list of businesses benefiting from Intuify's innovative approach to market research. Let us help you unlock valuable insights for the future success of your business!


bottom of page